Report – Keep making: A design case on supporting kids to geek out on their own time

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Download report button.pngHow do we support continued engagement in creative production, even after youth leave our events and programs? As youth development educators and learning scientists interested in supporting long-term, interest driven learning around digital media, we took a crack at this problem, and we hope the lessons we share in this design case study might advance the ways that informal education organizations could think about promoting learning pathways that span contexts. The report we share here documents a series of design experiments that Mouse and Hive Research Lab collaborated on within the context of Mouse Maker Nights to better understand this problem space, and some pitfalls and lessons learned along the way.